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Half-Life for Dreamcast | |
---|---|
Developer(s) | |
Release date(s) | Cancelled |
Genre(s) | |
Mode(s) | |
Platform(s) | |
Distribution | |
Input | Dreamcast controller, USBkeyboard and mouse |
Engine | |
Series |
Half-Life for Dreamcast is a console port of Half-Life for the SegaDreamcast developed by Gearbox Software and Captivation Digital Laboratories with the assistance of Sierra Entertainment and Valve Software. It was cancelled only a few weeks away from its projected release date.[1]
Development[edit]
Half-Life for Dreamcast was announced by Sierra on February 14, 2000 at the Milia trade show in Cannes, France.[2] It was stated that Captivation would be handling the Dreamcast technology while Gearbox would create all of the new content.[2] The port was to feature a new, exclusive mission pack called Half-Life: Blue Shift,[3] along with better visuals and effects.[4] A second disc release would have provided the online multiplayer experience utilizing SegaNet. This second multiplayer-focused game was planned to include Opposing Force's deathmatch and Capture the Flag modes (potentially along with the full singleplayer campaign as a bonus), Team Fortress Classic, standard Half-Life deathmatch, a version of Counter-Strike, and one or more of the popular multiplayer mods.[5][6]
Throughout development, the port's release was delayed several times, early stated to be Summer of 2000,[7] then postponed to September,[8] and later to November.[3] It was at this time some publications received early review copies, most criticizing the port's low and inconsistent framerate, long load times between levels, and no online play.[9][10] The game was subsequently delayed once again well into the next year. Only weeks prior to its expected June, 2001 shipping date, Sierra finally announced that Half-Life: Dreamcast was cancelled due to 'changing market conditions' on June 15, 2001.[1][11] A Prima strategy guide had already been printed and was ready to be shipped.
Half-Life: Blue Shift[edit]
Fate[edit]
The Blue Shift mission pack was later released for the PC as a standalone expansion pack. Some of the new models were reused in the Half-Life High Definition Pack, many slightly modified and presented in higher quality than was seen in the port.
In 2003, a late stage build of the Dreamcast version of Half-Life, numbered 1672, was leaked to the public. This build is dated from May 23, 2001, only about a month prior to the game's cancellation. In January 2012, a fan-made port of the unused Dreamcast content was released as a modification for the PC version of Half-Life.[12] On August 28, 2018, another build of the Dreamcast version, numbered 1638, was leaked to the public. It is dated April 20, 2001, a month earlier than the previously known build, and contains minor differences.[13]
Behind the scenes[edit]
Before Captivation Digital Laboratories' involvement, the Dreamcast port was originally planned to be developed by PyroTechnix, a division of Sierra at the time. Starting in January 1999, only one software engineer had a very short opportunity to begin work on the project, having access to the game's source code for three days, before the company received word that Sierra was closing them down, quickly cancelling this iteration of the port.[14]
Some of the enemies were removed, and most enemies fade out when killed in CPU intensive areas. The enemy and weapon stats were also tweaked. These changes are not documented in the Strategy Guide. There is no autosave feature. The player can save and load the game from the in-game options.
Gallery[edit]
Promotional artwork for GamePro magazine.
Magazine advertisement.
The texture file for the startup screen.
Variant.
The texture file for the main menu.
The logo.
Gordon Freeman model.
Zombie model.
Headcrab model.
Alien Grunt model.
Houndeye model.
Bullsquid model.
Vortigaunt model.
Barnacle model.
Gargantua model.
Models of the six soda cans.
Character models.
See also[edit]
References[edit]
Half-Life (Unreleased Sega Dreamcast Version) - Quicklook ...
- ↑ 1.01.1Not Given Half A Chance: The Cancellation of Half-Life on IGN (June 18, 2001) (archived)
- ↑ 2.02.1Press Release on Blue's News (February 14, 2000)
- ↑ 3.03.1Half-Life: Blue Shift Announced on Blue's News (August 29, 2000)
- ↑Dreamcast Magazine (UK), Issue 13 on Out-of-Print Archive
- ↑Half-Life Dreamcast Multiplayer on Eurogamer (September 26, 2000)
- ↑Half-Life Dreamcast Preview on GameSpot (November 15, 2000) (archived)
- ↑Half-Life: Dreamcast trailer on YouTube
- ↑Half-Life: Dreamcast commercial on YouTube
- ↑Dreamcast Magazine (UK), Issue 15
- ↑Computer and Video Games magazine, Issue 228
- ↑Half-Life Dreamcast Cancelled on Blue's News (June 15, 2001)
- ↑Half-Life: Dreamcast released! on ModDB
- ↑Half-Life 4/20/01 Dreamcast prototype Found! on ASSEMbler
- ↑The other cancelled ports of Half-Life on ValveTime
External links[edit]
Half-Life for Dreamcast | |
---|---|
Developer(s) | |
Release date(s) | Cancelled |
Genre(s) | |
Mode(s) | |
Platform(s) | |
Distribution | |
Input | Dreamcast controller, USBkeyboard and mouse |
Engine | |
Series |
Half-Life for Dreamcast is a console port of Half-Life for the SegaDreamcast developed by Gearbox Software and Captivation Digital Laboratories with the assistance of Sierra Entertainment and Valve Software. It was cancelled only a few weeks away from its projected release date.[1]
Development[edit]
Half-Life for Dreamcast was announced by Sierra on February 14, 2000 at the Milia trade show in Cannes, France.[2] It was stated that Captivation would be handling the Dreamcast technology while Gearbox would create all of the new content.[2] The port was to feature a new, exclusive mission pack called Half-Life: Blue Shift,[3] along with better visuals and effects.[4] A second disc release would have provided the online multiplayer experience utilizing SegaNet. This second multiplayer-focused game was planned to include Opposing Force's deathmatch and Capture the Flag modes (potentially along with the full singleplayer campaign as a bonus), Team Fortress Classic, standard Half-Life deathmatch, a version of Counter-Strike, and one or more of the popular multiplayer mods.[5][6]
Throughout development, the port's release was delayed several times, early stated to be Summer of 2000,[7] then postponed to September,[8] and later to November.[3] It was at this time some publications received early review copies, most criticizing the port's low and inconsistent framerate, long load times between levels, and no online play.[9][10] The game was subsequently delayed once again well into the next year. Only weeks prior to its expected June, 2001 shipping date, Sierra finally announced that Half-Life: Dreamcast was cancelled due to 'changing market conditions' on June 15, 2001.[1][11] A Prima strategy guide had already been printed and was ready to be shipped.
Half-Life: Blue Shift[edit]
Fate[edit]
The Blue Shift mission pack was later released for the PC as a standalone expansion pack. Some of the new models were reused in the Half-Life High Definition Pack, many slightly modified and presented in higher quality than was seen in the port.
In 2003, a late stage build of the Dreamcast version of Half-Life, numbered 1672, was leaked to the public. This build is dated from May 23, 2001, only about a month prior to the game's cancellation. In January 2012, a fan-made port of the unused Dreamcast content was released as a modification for the PC version of Half-Life.[12] On August 28, 2018, another build of the Dreamcast version, numbered 1638, was leaked to the public. It is dated April 20, 2001, a month earlier than the previously known build, and contains minor differences.[13]
Behind the scenes[edit]
Before Captivation Digital Laboratories' involvement, the Dreamcast port was originally planned to be developed by PyroTechnix, a division of Sierra at the time. Starting in January 1999, only one software engineer had a very short opportunity to begin work on the project, having access to the game's source code for three days, before the company received word that Sierra was closing them down, quickly cancelling this iteration of the port.[14]
Some of the enemies were removed, and most enemies fade out when killed in CPU intensive areas. The enemy and weapon stats were also tweaked. These changes are not documented in the Strategy Guide. There is no autosave feature. The player can save and load the game from the in-game options.
Gallery[edit]
Promotional artwork for GamePro magazine.
Magazine advertisement.
The texture file for the startup screen.
Variant.
The texture file for the main menu.
The logo.
Gordon Freeman model.
Zombie model.
Headcrab model.
Alien Grunt model.
Houndeye model.
Bullsquid model.
Vortigaunt model.
Barnacle model.
Gargantua model.
Models of the six soda cans.
Character models.
See also[edit]
References[edit]
Half-Life (Unreleased Sega Dreamcast Version) - Quicklook ...
- ↑ 1.01.1Not Given Half A Chance: The Cancellation of Half-Life on IGN (June 18, 2001) (archived)
- ↑ 2.02.1Press Release on Blue's News (February 14, 2000)
- ↑ 3.03.1Half-Life: Blue Shift Announced on Blue's News (August 29, 2000)
- ↑Dreamcast Magazine (UK), Issue 13 on Out-of-Print Archive
- ↑Half-Life Dreamcast Multiplayer on Eurogamer (September 26, 2000)
- ↑Half-Life Dreamcast Preview on GameSpot (November 15, 2000) (archived)
- ↑Half-Life: Dreamcast trailer on YouTube
- ↑Half-Life: Dreamcast commercial on YouTube
- ↑Dreamcast Magazine (UK), Issue 15
- ↑Computer and Video Games magazine, Issue 228
- ↑Half-Life Dreamcast Cancelled on Blue's News (June 15, 2001)
- ↑Half-Life: Dreamcast released! on ModDB
- ↑Half-Life 4/20/01 Dreamcast prototype Found! on ASSEMbler
- ↑The other cancelled ports of Half-Life on ValveTime
External links[edit]
Half Life Dreamcast Download
- Official website (archived)
- Half-Life: Dreamcast on Mod DB
- Half-Life Dreamcast trailer on YouTube
- Half-Life Dreamcast trailer on YouTube
- Half-Life Dreamcast commercial on YouTube
Games, software, and related subjects | |
---|---|
Half-Life game series | Half-Life(multiplayer) · Half-Life: Opposing Force(multiplayer · Capture The Flag) · Half-Life: Blue Shift · Half-Life: Decay Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Future of the Half-Life series |
Portal game series | Portal · Portal 2 · Peer Review · Perpetual Testing Initiative |
Demos | Half-Life: Day One · Half-Life: Uplink · Portal: First Slice |
Ports | Half-Life ports(Dreamcast · PlayStation 2 · Half-Life: Source · Half-Life Deathmatch: Source) · Portal: Still Alive |
Technology demos | Directed Design Experiments · Get Your Free TVs! · Half-Life Alpha · Half-Life demonstrations · Half-Life 2 demonstrations · Half-Life 2: Lost Coast · Polyrobo · Probe Droid · Source Particle Benchmark |
VR technology demos | The Lab(Postcards · Slingshot · Longbow · Xortex 26XX · Secret Shop · Robot Repair · Solar System · Human Body Scan · Shooter) · Moondust · Aperture Hand Lab |
Cancelled games | Borealis · Half-Life: Hostile Takeover · Prospero · Return to Ravenholm · Shooter · Unannounced Half-Life project · Warren Spector's Half-Life 2 episode |
Other official games | Bridge Constructor Portal · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor(Battle Mode · Mission Mode · Story Mode) · Lego Dimensions · Portal Pinball · Portal 2 Sixense MotionPack DLC · Portal: The Uncooperative Cake Acquisition Game |
Compilations | Half-Life: Further Data · Half-Life: Generation · Half-Life: Initial Encounter · The Orange Box |
ARGs | Half-Life 2 ARG · Portal ARG · PotatoFoolsDay ARG |
Third-party games | Black Mesa(Achievements · Soundtrack) · Codename: Gordon · Garry's Mod · Lamarr Goes to the Zoo · Mods · Narbacular Drop · Portal: The Flash Version · Sven Co-op · Tag: The Power of Paint |
Leaks | Half-Life 2 leak · WC map pack · 2016-2017 leak |
Game engines | GoldSrc · Source · Source 2 |
Modding software | Half-Life SDK · Perpetual Testing Initiative · Source SDK · Valve Hammer Editor |
Achievements | Half-Life: Alyx · The Orange Box · Portal: Still Alive · Portal 2 |
Miscellaneous | Alien Mode · Censored versions of Half-Life · Developer commentary · Development of Half-Life 2 · Easter eggs · High Definition Pack · Preliminary Findings · Multiplayer · Music · Pop culture references · Super 8 Interactive Teaser |
Multiplayer | |
---|---|
Games | Half-Life and Portal game series: Half-Life and expansions (multiplayer) · Half-Life: Decay · Half-Life Deathmatch: Source · Half-Life 2: Deathmatch · Portal 2 · Sixense MotionPack · Peer Review · Perpetual Testing Initiative |
Other:Deathmatch Classic · Half-Life 2: Survivor (Battle Mode · Mission Mode) | |
Cancelled:Half-Life (Dreamcast port) · Prospero | |
Multiplayer maps | Half-Life: Boot Camp · Bounce · Crossfire · Datacore · DoubleCross · Frenzy · Gasworks · Lambda Bunker · Rapidcore · Rust Mill · Snark Pit · Stalkyard · Subtransit · Team9 · The Hill · Undertow · Xen DM |
Half-Life (PlayStation 2 port): Basement · Debris · Office · Signal · Skirmish · Water Canal · Waypoint | |
Opposing ForceAll-Star Deathmatch: Blue Meanie · Kandy Base · Kandy One · Lost Outpost · Paradox Park · Repent · Rubble · Untimely Demise · Waste Disposal · Xen Dance | |
Opposing Force CTF: Black Mesa Biodomes · Chasm · Crash Site · Gun Yard · Hydro-Electric Dam · HairBall · Mortar · Paradox Park - The Command Point Issue · Power Struggle · Repentagram x2 · The Wonderland · Xen Dance | |
Half-Life 2: Deathmatch: Halls3 · Lockdown · Overwatch · Powerhouse · Resistance · Run Off · Steam Lab · Underpass | |
Half-Life 2: Survivor: Lockdown | |
Weapons and items | Half-Life 2: Deathmatch: Half-Life 2: Deathmatch weapons · S.L.A.M · Stun Baton |
Half-Life 2: Survivor: Battle Mode weapons and items · Charge Bow · Decoy Bomb · Drinks (Jump Drink · Mind Drink · Power Drink) · Dual RPG · Gatling Gun · Grenades (Capture Grenade · Fire Grenade · Poison Grenade · Smoke Grenade · Timer Grenade · Whiteout Grenade) · Injections (Energy Injection · Recovery Injection) · Melee (Pulse Knife · Stungun) · Paint Gun · Pistols (Dual Enhanced Pistols · Silenced Enhanced Pistol) · Poison Crossbow · Shields (Hand Shield · Provisional Shield) · Sniper rifles (Laser Rifle · Marking Sniper Rifle · Sniper Rifle · Stun Sniper Rifle) · Spark Generator · Supplies (Energy Battery · Health Charge Disk · Special Magazine · Surprise Box) · Traps (Powershake · Shake Trap · S.L.A.M · Tornado Trap) · Wave Canceller | |
Other:Capture The Flag Power-Ups · Deathmatch Classic weapons and items · Penguin | |
Half-Life 2: Survivor (cut): Gravity Gloves · Invisible Suit | |
Characters | Half-Life 2: Survivor: Ranger · Soldier · Sniper · Engineer · Medic |
Other | Half-Life 2: Survivor status effects · Battle Points · Cut missions from Half-Life: Decay · Cooperative Testing Courses · Robot Enrichment · Survivor Gold |